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A castellated-edge microSD interposer for the Game & Watch: The Legend of Zelda console mod scene -- built as original KiCad artwork, informed by existing community Gerber-only releases rather than copied from any of them.
The board mates directly to the console's STM32 mainboard via a 7-position castellated edge (real 0.3x1.2mm SMD pad geometry, machined flush by the board-edge mill -- this is the critical mechanical/electrical mating surface, not an approximation) and carries an onboard RT9193-28GB LDO regulating the console's raw ~4.2V battery rail down to a safe 2.8V for the microSD card.
This is a flex PCB, not rigid: 2-layer, 1oz copper both sides on a 2mil (50.8um) polyimide core, 0.1408mm total board thickness.
Working draft, not yet fab-verified on real hardware. Electrically clean
(0 unconnected nets, 0 shorts per kicad-cli pcb drc) with real routing
and filled ground pours on both copper layers. Remaining DRC output is
DFM-grade (clearances, drill sizes, silk overlap) -- normal manual-review
territory before ordering boards, not electrical faults. See
docs/design-notes.md for the full derivation, findings, and everything
still worth double-checking by hand in the KiCad GUI before fabrication.
MSD1A/Pad_1x1_5 pad geometry, and a real STEP model was
wired into U1 (RT9193 LDO). C1/C2/R1 now carry a second, real
hand-solder-0805 footprint stacked at the same location as their
original passive footprint, so either package size can be assembled.
Also fixed a schematic/PCB reference-designator mismatch (J2/J3 and
U1/U2 were swapped between the two files) and a batch of inconsistent
net names left over from re-syncing the PCB against the schematic.hardware/ KiCad project (open GnW-Zelda-MicroSD.kicad_pro here)
production/ Gerbers + drill files (RS-274X, Excellon) + a zipped bundle
docs/ Design notes, top/bottom copper + 3D renders
source-material/ Original third-party source files this design descends
from, preserved for attribution/licence compliance --
see source-material/README.md
LICENSE CERN-OHL-S v2 full text
NOTICE.md Licensing rationale and attribution summary
MSD1A footprint.Pad_1x1_5
footprint (same machined-edge technique as J1) -- solders directly to
the positive terminal of an external SMD capacitor.This design was reconstructed from precise geometry (board outline, pad positions/sizes, net connectivity, and real copper routing) extracted directly from Gerber-only community releases for the same G&W Zelda microSD mod, tracing back through three generations of prior work:
GNW-MICROSDx1-ZELDA-V3.4. Used during reconstruction for
cross-validation (confirmed identical castellated pinout via a
different edge-connector pin-numbering scheme than PrimoAngelo's
release) and as the source for the drilled-via castellation technique
referenced during development.MicroSD_Zelda_FORO_JLC_FIX_V2 - NO_LOGO, credited to him in
its own back-silkscreen (visible in the source Gerbers). This is the
primary geometric basis for this repo's outline, placement, and
routing.Everything in this repository (schematic, PCB, footprints, silkscreen)
was rebuilt from scratch in KiCad from measured geometry, not copied.
This reconstruction was completed before any contact with any of the
above. Afterward, both PrimoAngelo and Hundshamer were reached directly:
PrimoAngelo confirmed authorship and provided native KiCad source for
this design and a sibling Mario board; Hundshamer confirmed the lineage
back to Schuerewegen's original project in a friendly exchange, but had
no additional source material to contribute beyond what was already used
above. All original source material received is preserved under
source-material/ for full provenance and CERN-OHL-S v2 compliance; see
source-material/README.md for the complete attribution chain and
NOTICE.md for the licensing rationale. Full credit to the original
designers for the mod itself; if you're one of them and want anything
here changed or removed, open an issue.
CERN-OHL-S v2 (CERN Open Hardware Licence Version 2 - Strongly Reciprocal). See LICENSE and NOTICE.md.
Requires KiCad 10. Open hardware/GnW-Zelda-MicroSD.kicad_pro.
Most custom parts (castellated connectors, exact-geometry footprints for
the LDO/passives) are embedded directly in the .kicad_pcb. J2 and J3
now use real footprints from PrimoAngelo's native library, referenced via
project-scoped libraries in hardware/fp-lib-table that point into
source-material/ with ${KIPRJMOD}-relative paths -- so the project
stays portable to any clone location, but source-material/ must come
along with it. The schematic symbol library
(hardware/gnw_zelda_microsd.kicad_sym) is referenced the same way.
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