Imported from GitHub: mdrobot7/pico-vga · commit 8c49664 · license GPL-3.0
Description
A Raspberry Pi Pico - based graphics adapter and game engine.
README
Reqirements
This code was developed on Windows 11 using the Raspberry Pi Pico official C++ SDK and Visual Studio Code. It is intended to work in that environment, and no guarantees are made that it will build cleanly with no extra configuration on Linux or MacOS. However, the compiled .uf2 file will work regardless of the OS used.
Software Dependencies
- Raspberry Pi Pico C++ SDK, and its dependencies (see official setup instructions)
- CMake
- Visual Studio Code
- Python 3.10+
- OpenCV-Python 4.6.0+
- Numpy
Hardware Requirements
- A Raspberry Pi Pico, obviously!
- A monitor with VGA input
- A breadboard, or a piece of protoboard/perfboard if doing a complete assembly
Since VGA is a true analog signal, it is not enough to cut up a sacrificial cable and tie it onto the Pico's pins. Some extra hardware is required to make color work, which is why a breadboard is highly recommended.
Configuration
You must clone this repository ALONGSIDE the Pi Pico SDK, otherwise it WILL NOT BUILD! The file tree must look like this:
/
- pico-sdk/
- pico-vga/
Alternative Configuration Instructions
If you absolutely cannot clone it alongside the SDK, then edit CMakeLists.txt lines 8 and 9 to match the path to those files within the SDK.
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